unusual, oregon
unusual, oregon, is a haunted and magical fictional town located in clatsop county, just a few miles north of clatsop state forest. while officially founded by the thirteen in 1778, unusual has been home to portal traffic (fae rings, ley lines, hellmouths, etc.) long before the council took interest in setting up a governing body to address global supernatural matters.

unusual is only 54 miles northwest of the state's biggest city, portland. its spooky reputation preceded it and yet, much to the chagrin of most, humans settled alongside the supernatural in 1844. instead embraced it when it attracted tourism that boosted the economy beyond the town's wildest dreams. it is now flourishing, with its population sitting at just over 7,500 people and growing by the year. please see our faq section below for what goes and what does not go within the town limits of unusual! if you have a question that has not been addressed, you may drop us a line here or here you are a current member.

frequently asked questions

what is the tone of unusual?
unusual is meant to be a fun non-sol community with a sliding scale of spooky. themes can range from silly over the garden wall and what we do in the shadows vibes, to more macabre elements borrowed from sources like the vvitch or trick-r-treat. that isn't to say everyone must like both sides to thrive here! the paranormal isn't always fun to deal with, sometimes you need the silly to break up the scary. we hope to find a balance and do not want unusual to turn into something that is continuously overly dark and emotionally exhausting.

are supernaturals known to the world?
for the most part, no they are not. they have their haven cities and networked areas deemed safe but they are not "out" in the general public.

can humans live in unusual?
yes! they are more than welcome to have found unusual and settled, moved with their family or partner, etc. we encourage humans, especially those who are gifted (or cursed) with abilities either active or latent but we will pump the brakes on anyone who seems too superhero-y.

can i play a local resident of unusual?
also yes! the town has been around for hundreds of years, have fun with integrating your character into its history if you wish. the mundanes that are local have grown up around supernaturals and more or less find work as their familiars or donors, and keep the town secret.


who are the thirteen?
the npcs who first chose unusual as a neutral meeting place. they consist of the following ancient beings from around the world: thunderbird, vampire, werewolf, minotaur, dragon, mermaid, warlock, ifrit, angel, faerie, human seer, reaper, naga.

what supernatural beings are off limits?
we will not allow gods, demigods, named archangels or demons, historical figures (no rasputins, no draculas, etc.) or named urban legends like bloody mary or bigfoot. you can play a cursed spirit of a witch who is summoned through mirrors, or a reclusive appalachian shapeshifter. your character can pull inspiration from multiple sources but should be original. if you must, they could have went to school with mary, or taught bigfoot how to play the drums but that is all we're willing to allow.

appropriate pb choices
do not white wash ethnically specific supernatural beings. we suggest you link the source of your character's species in their bio somewhere so there's no speculation from fellow members as to the origin you choose.

do i have to intro AGAIN?
your intro can be whatever you want it to be as long as it is engaging in some way. please note the mods are partial to ffas when adds are over 20+ characters but every ffa posted will always be optional.
npcs